![]() Learning how these characters fought and how to best exploit these weaknesses became an integral part of gameplay. It also delivered on the memorable character front, with fighters such as Glass Joe and Bald Bull having distinct characteristics and weaknesses. It was a success for two reasons – firstly, the gameplay, in which you had three minutes to knock out your opponent by carefully dodging and punching, building up your KO bar in the process. In order to shift it, the decision was made to create an arcade game with two monitors, but Nintendo had an issue – what kind of game only used a single scaling object? Inspiration struck – boxers only ever have one opponent, and although there would be boxing backgrounds, the main screen would be clutter-free, emphasising the visuals.ĭespite initial plans to use boxing glove controls, the game premiered in arcades in 1983 with a joystick and three buttons. ![]() They had also bought a load of monitors after the success of Donkey Kong, but was left with an excess as sales died down. Nintendo was investigating new sprite handling technology at a time when scaling and rotation had both become possible, but limitations meant that only a single sprite could be manipulated. The first Punch-Out!! was born out of technological and economic necessity, rather than any particular desire to make a boxing game. Nintendo isn’t typically associated with sports games, but here’s a look at one of its most iconic sporting series.
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